Cloud Gaming Has Lots of Technical Challenges, Sony Admits

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Weeks after PlayStation boss Jim Ryan introduced an “aggressive” push into cloud gaming, Sony Group CEO Kenichiro Yoshida has acknowledged that the mannequin comes with a whole lot of “technical difficulties.” Talking to Monetary Occasions, Yoshida mentioned that Sony’s wanting into “varied choices” for streaming video games.

Sony ready to tackle cloud gaming challenges

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Yoshida’s assertion to FT spurred quite a few headlines as a result of he apparently downplayed the risk to console gaming from the cloud enterprise at a time when the U.Ok. blocked Microsoft’s acquisition of Activision Blizzard over perceived threats to the nascent cloud market. Sony, a vocal critic of the merger, is assumed to have handed Microsoft a win.

Nevertheless, Yoshida made it clear that Sony is ready to deal with the challenges posed by cloud gaming, and referred to as it an “wonderful” enterprise mannequin. Yoshida’s considerations aren’t unfounded as he introduced up an oft-cited criticism with streaming: latency and response occasions. “There shall be challenges to cloud gaming, however we need to tackle these challenges,” he added.

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Yoshida additionally expressed considerations about the fee effectivity of cloud gaming, stating that servers stay idle for a lot of the day earlier than being hammered by excessive ranges of visitors throughout the night. However he revealed that Sony has been using the quieter occasions for AI studying by way of GT Sophy.

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